Archive for March, 2006

宫崎骏-哈尔的移动城堡

Saturday, March 25th, 2006

搁了好久,才看了宫崎骏的最新作品-哈尔的移动城堡(简称哈城),依然是那惯有的温馨人性描写,在虚拟的动画中却不乏细腻的手法,总会有让人看了不禁会心一动的画面,加上有趣的对话表情,尤其是一些客串的人物…嗯,或许不该叫人物,因为通常不是人,所以称之为角色吧!不知为何,有时一些小角色的小动作更为抢镜.四眼鸡丁Chicken Little就有很好的配角,哈!就是那卡在Dewan Kuliah椅子无法动弹,体型超大却胆小怕事的的肥猪,还有把头罩在缸里喷泡泡的Fish!闯祸后还傻傻乱叫,天真得来还真欠打!:P 相比之下,认真努力追寻目标的Chicken Little就失去讨好,十足像是个小大人 :(

Ss_howlsmovingcastle

话说回来,哈城的后半部有点难消化,出现一些令人摸不清头脑的剧情,只好靠推测了解.故事开始呈现的背景极能引起观赏动机,女主角Sophie与战乱大环境的格格不入,"注定"情节发展之后的相对交锋.
宫崎骏的作品似乎爱配合现实时代,其之前的作品,例如幽灵公主,龙猫等,强烈反映人类发展对环境造成的破坏及人性趋向物质化的极端,试图唤醒人们回归真挚的觉醒.
然而, 宫崎骏近来似乎对爱情很感兴趣,千与千寻与哈城都具有极重的爱情成分,有点令人错鄂.哈城带有反战或反恶势力的讯息,但中途逢迴路转,男女主角的感情戏发展成了主戏.真爱,让他俩倍增勇气毅力,排除万难之外.更可贵的是寻回自己.
成千上万的观众各有喜好,相信这也许是好多人喜欢的题材.对我而言,不同作品都有其令人赞叹,让人咀嚼回味的情节.但真要相比,我还是较喜欢其以往的作品.
值得一提的是,哈城女主角Sophie戏末爱心爆满,对感恩对象献吻不断,有点…..哈!也许是要描写她对自我突破的成功(之前她有点自我封闭的倾向,但经历老化的诅咒带来的迫切和爱上男主角哈尔后就把心打开了) 但, 似乎有点过火了. 不过还可接受啦! 大师就是大师, 敢敢来! :) 大师的用意,是不是因为现代人严重缺乏爱?  配合时代背景嘛!

说到老化…人是不是要经历年老才回体察生命的意义? 这就是人的弱点, 不见棺才不流泪.

p/s: 我有一个问题: 恶势力的战斗国家主义者-Suliman魔法师最终是不是被男女主角的真情感化而放弃战争?如果是的话, 哇塞! 这有点"童话式"完美了吧?

Howls1

(欠扁的小角色-Suliman的间谍)  :P

DotA_AlLsTars@!

Sunday, March 12th, 2006

INTRODUCTION
Dota_allstars!… haha, it seemed ridiculous to talk such thing in blog. Nvm, juz some opinions to share. For those who have no any single idea of wht it is, kindly tell u that its full name is DEFENSE OF THE ANCIENT, which is well known as Strife-style custom map created for the game Warcraft 3 (by Blizzard Entertainment ).

This is a quote from wikipedia, simply for introduction..  http://en.wikipedia.org/wiki/Dota

Variousdotaversions"For the DotA map, two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient,
from which the map derives its name. The goal of the game is to destroy
the Ancient of the opposing team and to defend one’s own ancient……….The teams consist of up to five humans, each controlling a single hero, and a computer which controls creeps…………Without the influence of heroes, the game cannot quickly be won by
either team. Creeps will battle each other and then sacrifice
themselves in futile attacks on the towers.
"

Wht!? u can find such relevant info in wikipedia!!?? haha, actually i was also surprised when told by my friend initially. By the way, it do happen. From this, we can c how popular the game is. In my course 4SEE(electrical engineering) , abt 25 out of 33 (estimated figure, actually i dun even know the total number of chinese coursemates) male coursemates have tried their hands in this game..wht a great number!!

Y THIS GAME APPEAR ATTRACTIVE?
Hmm… this is juz my point of view. This game is interesting due to the different spells and attributes possessed by each hero. And there are so many heroes to be selected!!! As a gamer , u only need to control ONE hero to fuifill yr mission. Seem eazy rite? Haha,for those who have experince, inevitably the answer is NOOOO! The gamer must be fully concentrate at every single control of the hero. etc.. get the last kill of the creep/tower to gain the extra money and experince. Of course, if u want to pawn opposite team hero for an extra 100 gold. This conspiracy really really requires a good planning and accurate estimation. Otherwise, u will get a reward—rest yr fingers from the keyboard and mouse, waiting yr hero to revive.
Wht i like abt this game is that there is always miracle. I experince this circumstances many times b4: when i thought my team sure would be defeated ( estimated from the type of heroes selected, opposite team gamers level, and the most important–killing record ), but eventually it took a drastic turn and my team succeed to push the creeps inside the enemy base and destroy the rax.. The game is designed well in balancing winning elements, namely the value of a single hero , team value, items and runes. We need a good strategy and arrangment in winning a game, not only depend on single hero but simultaneously a single hero (esp solo one) which is fantastically developed also provides significant value. So, it allows miracle to happen at the last moment, if yr team deserve it. The conclusion is that, never give up until the game end. From this, can we get any teaching of life?

DOTA= DECAY OF THE ATTITUDE?
dear dota kaki, dun give me cool dagger stare 1st ! i dun mean any critic, juz suggesting a better manner of gaming. Hehe, i understand a gamer has so much reasons to get irked. Losing a game is normal, we can’t expect winning every game rite? but the worst is that when u team with noobsss !! ( noob: a gamer with fresh/no skill) oh no ! i know this is such a merciless punishment for a gamer who wish to end the game with victory. There are two categories of noob: self-conscious-noob(SCN) and pretend-pro-noob(PPN). haha, this is my own created new terms!! :P
Some times teaming with SCN still bearable coz they are willing to try and learn. Think a better way, we were once noobs b4 getting better dexterity in gaming rite? (Of course, i dare not self label as pro. I dun hv such level and practice, juz consider myself a normal player) How abt when teaming with PPN??? haha , u will hv a chance to watch free show. Yr teamates will argue and blame each other for this for that…if u are pure enuf, there are many new terms to be learned.. haha! all harsh words and foul languages ! From this , we gonna c the vanish of polite or any moral valus teached by teachers when someone get angry.it only spoil the mood of  gaming rite? worth? so…. the lesson is : angry is like getting mad. plz try not to do so, although yr heart seem wanna do so. In conclusion, train ourself to be tolerating, mercy, and to be steady although u lose a game !
One of my favourite CnY movie: 哩古哩古新年财 ( watch b4? dun judge the movie rasionally, coz can’t expecting too much from CNY movie.  I juz like the way it represent funny element) has presented one meaningful idea : Pai pan hou, jik hai yan ban hou; pai pan mun hou, jik hai yan ban mun hou (牌品好,即是人品好;牌品不好,即是人品不好). In drama, Andy Lau refuse to accept Gigi due to her bad temper of MAJONGing… the same thing happen in our life also.. we should train ourself to be steady and good temper. every game is a good game, if u hv a great heart, dun u agree?

here is the conversation i saw b4 whild DOTAing:

" mahai…. y u run? "
"want me to die wif meh?"
"wtf, u stil green life leh! cb la u!run back so fast"
"they 3 ppl there u still go there, sendiri cari mati nia…."
"fuck!!they full life meh?? c with yr mcb wtf eyes la…shit!noob!!!!"
"can u stop scolding ppl?juz a game, no nid like tat"  (third person)
"fuck la , all noobs lai de.. sienzzzz"
"dun talk liao la, ppl play for fun , u play for fuck.."

U can c similar conversation quite often, mostly happen mutually with  words of regard, more " stimulating" ,and i am really confuse wif ppl play for fun , or play for fuc*???  i agree a gamer has too many reasons to get frustrated, but is it necessary?

Any comment? any post is welcomed.

p/s: i dun mean to post foul languages, juz wanna unveil the true reality i experince.

 

忘了

Tuesday, March 7th, 2006

(献给忙碌的世人)

已有多久
忘了
翹首  无尽苍穹
陶醉  繁星明月
赞叹  宇宙奥妙
问自己
许多奇奇怪怪的问题
觉得
世界好神气!

忘了
躺在辽阔操场上
赞叹白云千变万化
数数红蜻蜓
惊闻呼叫
"死蚂蚁…叮我.."

忘了
下雨天
聆听草从深处
青蛙鸣叫声
靠在窗边
凝望雨点落下
想象这些水从哪儿来

忘了
打球
流汗  快感
呐喊  痛快
合作  默契
输球  暗自不爽  丢下一句  "明天再来!"
赢后  扮个潇洒  灌个冷饮   哈哈畅怀

曾何几时
都变了….

雨天
只会想到
晒衣的问题
出门的麻烦

夜晚
赶功课       没止尽的考试
跑到老远    为了场无聊电影   
Mamak档   废话满天飞
电脑荧幕   声光绘影

身心疲劳

白天
脑海只有两个TERMS
CPA + RM
梦想?
创造?
感动?
开玩笑!
问:华小问题?             答:别问我
问:生态破坏?             答:政府会管
问:菲立宾泰国政乱?   答:不关我事
问:以巴局势危机?      答:那是什么?
问:"汽油起价三毛!"    答:什么?又起价?Shit…fuc*!我要投述!

现实的面包
粉碎
泡作的梦想
生命的觉醒
美妙的当下

连一杯美碌的味道都忘了                                                   
只停留在十年前的记忆
问我1.5kg包装多少钱吧!
或许我还记得….

Tn_r234541_psd